/* * @Author: liyi * @LastEditors: liyi * @Date: 2021-03-31 14:57:30 * @LastEditTime: 2021-03-31 15:02:58 * @Description: 随机验证码 * @FilePath: /undefined/Users/yili/Desktop/gVerify.js */ !(function (window, document) { function GVerify(options, canvasId) { //创建一个图形验证码对象,接收options对象为参数 this.options = { //默认options参数值 id: "", //容器Id canvasId, //canvas的ID width: "100", //默认canvas宽度 height: "30", //默认canvas高度 type: "blend", //图形验证码默认类型blend:数字字母混合类型、number:纯数字、letter:纯字母 code: "" } if (Object.prototype.toString.call(options) == "[object Object]") {//判断传入参数类型 for (var i in options) { //根据传入的参数,修改默认参数值 this.options[i] = options[i]; } } else {//传入单个对象就是id this.options.id = options; } this.options.numArr = "0,1,2,3,4,5,6,7,8,9".split(",");//数字 this.options.letterArr = getAllLetter();//生成字母数组 this._init();//初始化 this.refresh();//生成验证码 } GVerify.prototype = { /**版本号**/ version: '1.0.0', /**初始化方法**/ _init: function () { var con = document.getElementById(this.options.id);//获得验证码的DIV var canvas = document.getElementById(this.options.canvasId);//获得画布 IE不能支持canvas,可以增加excanvas.js插件,但是还是不支持createelement()的形式 this.options.width = con.offsetWidth > 0 ? con.offsetWidth : "100";//如果有宽度就使用自己的,没有就默认100 this.options.height = con.offsetHeight > 0 ? con.offsetHeight : "30";//如果有长度就使用自己的,没有就默认30 canvas.id = this.options.canvasId; canvas.width = this.options.width; canvas.height = this.options.height; canvas.style.cursor = "pointer"; canvas.innerHTML = "您的浏览器版本不支持canvas"; con.appendChild(canvas); // canvas.id = this.options.canvasId;//为兼容IE把这些去掉,还需要在HTML中写入canvas标签 // canvas.width = this.options.width; // canvas.height = this.options.height; // canvas.style.cursor = "pointer"; // canvas.innerHTML = "您的浏览器版本不支持canvas"; // con.appendChild(canvas); var parent = this;//把this赋值parent canvas.onclick = function () {//验证码点击切换刷新 parent.refresh(); } }, /**生成验证码**/ refresh: function () { this.options.code = "";//定义验证码为"" var canvas = document.getElementById(this.options.canvasId);//获得验证码画布 if (canvas.getContext) {// var ctx = canvas.getContext('2d');//获得绘画对象 } else {// return; } ctx.textBaseline = "middle"; ctx.fillStyle = randomColor(180, 240); ctx.fillRect(0, 0, this.options.width, this.options.height);//绘制矩形 /* x:矩形起点横坐标(坐标原点为canvas的左上角,当然确切的来说是原始原点,后面写到变形的时候你就懂了,现在暂时不用关系) y:矩形起点纵坐标 width:矩形长度 height:矩形高度*/ if (this.options.type == "blend") { //判断验证码类型 blend:数字字母混合类型、number:纯数字、letter:纯字母 var txtArr = this.options.numArr.concat(this.options.letterArr); } else if (this.options.type == "number") { var txtArr = this.options.numArr; } else { var txtArr = this.options.letterArr; } for (var i = 1; i <= 4; i++) { var txt = txtArr[randomNum(0, txtArr.length)];//取得一个字符 if(!txt) txt = 'a'; this.options.code += txt;//连接验证码 ctx.font = randomNum(this.options.height / 2, this.options.height) + 'px SimHei'; //随机生成字体大小 ctx.fillStyle = randomColor(50, 160); //填充的样式 随机生成字体颜色 ctx.shadowOffsetX = randomNum(-3, 3);//阴影的横向位移量 ctx.shadowOffsetY = randomNum(-3, 3);//阴影的纵向位移量 ctx.shadowBlur = randomNum(-3, 3);//阴影的模糊范围(值越大越模糊) ctx.shadowColor = "rgba(0, 0, 0, 0.3)";//阴影的颜色 var x = this.options.width / 5 * i; var y = this.options.height / 2; var deg = randomNum(-30, 30); /**设置旋转角度和坐标原点 * * 平移context.translate(x,y) * x:坐标原点向x轴方向平移x * y:坐标原点向y轴方向平移y * * **/ ctx.translate(x, y); ctx.rotate(deg * Math.PI / 180);//旋转context.rotate(angle) ctx.fillText(txt, 0, 0);//context.fillText(text,x,y) /**恢复旋转角度和坐标原点**/ ctx.rotate(-deg * Math.PI / 180); ctx.translate(-x, -y); } /**绘制干扰线**/ for (var i = 0; i < 4; i++) { ctx.strokeStyle = randomColor(40, 180);//随机颜色 ctx.beginPath();//路径 context.beginPath() ctx.moveTo(randomNum(0, this.options.width), randomNum(0, this.options.height));//绘制线段 context.moveTo(x,y) context.lineTo(x,y) ctx.lineTo(randomNum(0, this.options.width), randomNum(0, this.options.height)); ctx.stroke(); } /**绘制干扰点**/ for (var i = 0; i < this.options.width / 4; i++) { ctx.fillStyle = randomColor(0, 255); ctx.beginPath(); ctx.arc(randomNum(0, this.options.width), randomNum(0, this.options.height), 1, 0, 2 * Math.PI);// 圆弧context.arc(x, y, radius, starAngle,endAngle, anticlockwise) ctx.fill(); } }, /**验证验证码**/ validate: function (code) { var code = code.toLowerCase(); var v_code = this.options.code.toLowerCase(); //console.log(v_code); if (code == v_code) { return true; } else { this.refresh(); return false; } } } /**生成字母数组**/ function getAllLetter() { var letterStr = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z"; return letterStr.split(","); } /**生成一个随机数**/ function randomNum(min, max) { //return Math.floor(Math.random() * (max - min) + min); if(max >= 256) max = 255; var byteArray = new Uint8Array(1); window.crypto.getRandomValues(byteArray); var range = max - min + 1; var max_range = 256; if (byteArray[0] >= Math.floor(max_range / range) * range) return randomNum(min, max); var retNum = min + (byteArray[0] % range); if(retNum > max) { retNum = max - 1; } return retNum; } /**生成一个随机色**/ function randomColor(min, max) { var r = randomNum(min, max); var g = randomNum(min, max); var b = randomNum(min, max); return "rgb(" + r + "," + g + "," + b + ")"; } window.GVerify = GVerify;//设置为window对象 })(window, document);